http://www.square-enix.com/events/ffxi/tou...dena/panel.html (http://www.square-enix.com/events/ffxi/tour2005/gardena/panel.html)
Will there be any specific changes to any jobs in the near future?
Yes, we will be making changes and additions to jobs. The next update will implement new Job Abilities and adjustments for the Samurai and White Mage jobs. We do have plans to continue to adjust and add new elements to widen the appeal of game play for different jobs.
Will there be any solutions to over-camped HNMs?
In the previous December and February updates, we've made changes in spawn requirements and loot drop ratio. Not only did we change things at the system level, but from a support stand point we've started to aggressively enforce rules and policies to players who cause grief by camping these HNMs.
We'll continue to analyze player behavior and make sure that all issues are addressed.
:glare:
Will FFXI be more solo-friendly like other MMORPGs?
To keep up with the diversified play style of each player, we are always creating and adjusting the game to accommodate everyone. We do want to clarify that we won't be taking away from the current game play, but rather introducing new ways to play the game by presenting new elements to the game. We won't rule out this factor.
Is there anything Square Enix can do to fix the lag between the servers in Japan and the North American players?
Our technical team has done comprehensive network testing to verify network hops as well as extensive ISP testing. We have data that confirms that there is no difference in lag between players in North America and Japan.
:sarcasm:
continuate voi...
sono un casino di domande andate sul sito e leggetele con calma!!
comunque interessante.. nuovi elementi e aggiustamenti per WHM
Scusate...non ho letto tutto e non ho aperto il link ma non è che l'intervista è vecchia? Lo dico perchè proprio il samurai e il white mage sono stati oggetto di aggiustamenti nell'ultima patch.
potrebbe essere ma parlavano anche di nuovi aggiornamenti e nuovi elementi .. mah forse!!! mo controllo!
>dopo il controllo<
l'intervista è del 26 febbraio
Will there be any steps taken to manage the gil inflation in game?
Gil inflation is a huge factor in making the game enjoyable for everyone. We can't explain any specifics at this time, however we do have detailed ideas on how to balance out inflation within the game. We do have long term plans to continuously improve the balance of economy.
qualcuno ci crede?