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cocktail di rikku

Aperto da Nano, 27 Febbraio 2003, 16:40:22

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Nano

qualcuno sa dove posso trovare la guida di tutti i cocktail di rikku?
grazie a tutti nano


Ps: texx fatti sentire ogni tanto!!!!!!!!!!!!!!! :P

alexfresk

mi sembra ke si trova sul situ ufficiale europeo di ffx

dovrebbe essere square-europe.it ma x sicurezza controll il retro del libreccino del gioco........

Mitox

esatto io la ho presa li ma non ci capisco un acca

Texx

Alla fine di tt i cocktail di rukku ne servono veramente due e basta.....

extradifesa T (cortina lunare + pendulum/eq cubica)
supermelisir (Cortina lunare + megaelisir)

con il primo attivi haste protect shell e risveglio (se ho sbagliato qualcosa ditemelo, nn mi ricordo)
il secondo lo usi dopo esserti lanciato addosso un fluido energetico (che ti raddoppia gli hp) per riempire la barra degli hp.....
nn so se mi sono spiegato bene

X Nano: scusa ma sto guardando molto un altra sezione del topic.... stiamo vedendo di fare una cosa megagalattica (se ci riusciamo ovvio)  
[img]http://whatisthematrix.warnerbros.com/rl_img/code.gif" border="0" alt="Immagine IPB" /]
[img]http://img494.imageshack.us/img494/6338/texxsign2xm.jpg" border="0" alt="Immagine IPB" /]

Pld75 War36 Mnk16 Nin11 Sam5 Whm8 Blm4
      .....:::::Texx Profile:::::.....

Odino

Questa è la lista dei cocktail di rikku con gli effetti e gli ingredienti necessari. purtroppo è in inglese quindi bisogna avere un po di pazienza e azzeccare i corrispettivi nomi degli ingredienti in italiano......-_-'

1 - Grenade
- damage to all enemies
- hits all enemies once
- deals about 650 damage
- damage done is not affected by target's Def or Mdef statistic, or if target is
under Shell, Protect, Reflect, Armor Break, Mental Break
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Bomb Fragment + Antarctic Wind]

2 - Frag Grenade
- damage and Armor Break to all enemies
- hits all enemies once
- inflicts Armor Break
- status is inflicted 100% of the time, unless fiend is immune to it
- deals about 1600 damage
- damage done is not affected by target's Def or Mdef statistic, or if target is
under Shell, Protect, Reflect, Armor Break, Mental Break
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Power Sphere + Power Sphere]

3 - Pineapple
- damage to all enemies
- hits all enemies once
- deals about 2500 damage
- damage done is not affected by target's Def or Mdef statistic, or if target is
under Shell, Protect, Reflect, Armor Break, Mental Break
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Power Sphere + Map]

4 - Potato Masher
- damage to all enemies
- hits all enemies once
- deals about 5000 damage
- damage done is not affected by target's Def or Mdef statistic, or if target is
under Shell, Protect, Reflect, Armor Break, Mental Break
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Fire Gem + Dragon Scale]

5 - Cluster Bomb
- damage to all enemies
- hits all enemies once
- deals about 9600 damage
- damage done is not affected by target's Def or Mdef statistic, or if target is
under Shell, Protect, Reflect, Armor Break, Mental Break
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Map + Shining Gem]

6 - Tallboy
- damage to all enemies
- hits all enemies once
- deals about 18500 damage
- damage done is not affected by target's Def or Mdef statistic, or if target is
under Shell, Protect, Reflect, Armor Break, Mental Break
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Supreme Gem + Sleeping Powder]

7 - Blaster Mine
- damage and status disorder to all enemies
- hits all enemies once
- inflicts Sleep, Darkness, Silence
- Sleep, Darkness and Silence statuses last for three fiend's turns
- status is inflicted 100% of the time, unless fiend is immune to it
- deals about 2200 damage
- damage done is not affected by target's Def or Mdef statistic, or if target is
under Shell, Protect, Reflect, Armor Break, Mental Break
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Grenade + Soft]

8 - Hazardous Shell
- damage and status disorder to all enemies
- hits all enemies once
- inflicts Sleep, Darkness, Silence and Poison
- Sleep, Darkness and Silence statuses last for three fiend's turns
- status is inflicted 100% of the time, unless fiend is immune to it
- deals about 4500 damage
- damage done is not affected by target's Def or Mdef statistic, or if target is
under Shell, Protect, Reflect, Armor Break, Mental Break
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Poison Fang + Dream Powder]

9 - Calamity Bomb
- damage and status disorder to all enemies
- hits all enemies once
- inflicts Sleep, Darkness, Silence, Poison and Full Break
- Sleep, Darkness and Silence statuses last for three fiend's turns
- status is inflicted 100% of the time, unless fiend is immune to it
- deals about 7200 damage
- damage done is not affected by target's Def or Mdef statistic, or if target is
under Shell, Protect, Reflect, Armor Break, Mental Break
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Farplane Shadow + Dream Powder]

10 - Chaos Grenade
- damage and status disorder to all enemies
- hits all enemies once
- inflicts Sleep, Darkness, Silence, Poison, Full Break and Slow
- Sleep, Darkness and Silence statuses last for three fiend's turns
- status is inflicted 100% of the time, unless fiend is immune to it
- deals about 14500 damage
- damage done is not affected by target's Def or Mdef statistic, or if target is
under Shell, Protect, Reflect, Armor Break, Mental Break
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Chocobo Feather + Supreme Gem]

11 - Heat Blaster
- fire damage to all enemies
- deals five hits randomly between enemies, Fira effect
- deals about 400 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's fire affinities, ie damage inflicted
can be halved (fiend is strong to this element), nullified (fiend is immune to
this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulBlaze, first hit is neutralized, but subsequent hits will
connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Soft + Bomb Core]

12 - Firestorm
- fire damage to all enemies
- deals six hits randomly between enemies, Firaga effect
- deals about 700 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's fire affinities, ie damage inflicted
can be halved (fiend is strong to this element), nullified (fiend is immune to
this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulBlaze, first hit is neutralized, but subsequent hits will
connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Fire Gem + Fire Gem]

13 - Burning Soul
- fire damage to all enemies
- deals nine hits randomly between enemies, Firaga effect
- deals about 900 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's fire affinities, ie damage inflicted
can be halved (fiend is strong to this element), nullified (fiend is immune to
this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulBlaze, first hit is neutralized, but subsequent hits will
connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Lv.1 Key Sphere + Fire Gem]

14 - Brimstone
- fire damage and status disorder to all enemies
- deals three hits randomly between enemies, Fira effect
- inflicts Poison, Sleep, Darkness, Silence
- Sleep, Darkness and Silence statuses last for three fiend's turns
- status is inflicted 100% of the time, unless fiend is immune to it
- deals about 400 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's fire affinities, ie damage inflicted
can be halved (fiend is strong to this element), nullified (fiend is immune to
this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulBlaze, first hit and all statuses are neutralized, but
subsequent hits and statuses will connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Smoke Bomb + Bomb Core]

15 - Abaddon Flame
- fire damage and status disorder to all enemies
- deals three hits randomly between enemies, Firaga effect
- inflicts Poison, Sleep, Darkness, Silence, Full Break
- Sleep, Darkness and Silence statuses last for three fiend's turns
- status is inflicted 100% of the time, unless fiend is immune to it
- deals about 900 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's fire affinities, ie damage inflicted
can be halved (fiend is strong to this element), nullified (fiend is immune to
this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulBlaze, first hit and all statuses are neutralized, but
subsequent hits and statuses will connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Silver Hourglass + Fire Gem]

16 - Thunderbolt
- lightning damage to all enemies
- deals five hits randomly between enemies, Thundara effect
- deals about 400 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's lightning affinities, ie damage
inflicted can be halved (fiend is strong to this element), nullified (fiend is
immune to this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulShock, first hit is neutralized, but subsequent hits will
connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Soft + Lightning Marble]

17 - Rolling Thunder
- lightning damage to all enemies
- deals six hits randomly between enemies, Thundaga effect
- deals about 700 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's lightning affinities, ie damage
inflicted can be halved (fiend is strong to this element), nullified (fiend is
immune to this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulShock, first hit is neutralized, but subsequent hits will
connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Grenade + Lightning Gem]

18 - Lightning Bolt
- lightning damage to all enemies
- deals nine hits randomly between enemies, Thundaga effect
- deals about 900 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's lightning affinities, ie damage
inflicted can be halved (fiend is strong to this element), nullified (fiend is
immune to this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulShock, first hit is neutralized, but subsequent hits will
connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Lightning Gem + Lv.1 Key Sphere]

19 - Electroshock
- lightning damage and status disorder to all enemies
- deals three hits randomly between enemies, Thundara effect
- inflicts Poison, Sleep, Darkness, Silence
- Sleep, Darkness and Silence statuses last for three fiend's turns
- status is inflicted 100% of the time, unless fiend is immune to it
- deals about 400 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's lightning affinities, ie damage
inflicted can be halved (fiend is strong to this element), nullified (fiend is
immune to this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulShock, first hit and all statuses are neutralized, but
subsequent hits and statuses will connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Petrify Grenade + Electro Marble]

20 - Thunderblast
- lightning damage and status disorder to all enemies
- deals three hits randomly between enemies, Thundaga effect
- inflicts Poison, Sleep, Darkness, Silence, Full Break
- Sleep, Darkness and Silence statuses last for three fiend's turns
- status is inflicted 100% of the time, unless fiend is immune to it
- deals about 900 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's lightning affinities, ie damage
inflicted can be halved (fiend is strong to this element), nullified (fiend is
immune to this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulShock, first hit and all statuses are neutralized, but
subsequent hits and statuses will connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Lightning Gem + Poison Fang]

21 - Waterfall
- water damage to all enemies
- deals five hits randomly between enemies, Watera effect
- deals about 400 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's water affinities, ie damage inflicted
can be halved (fiend is strong to this element), nullified (fiend is immune to
this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulTide, first hit is neutralized, but subsequent hits will
connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Soft + Fish Scale]

22 - Flash Flood
- water damage to all enemies
- deals six hits randomly between enemies, Waterga effect
- deals about 700 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's water affinities, ie damage inflicted
can be halved (fiend is strong to this element), nullified (fiend is immune to
this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulTide, first hit is neutralized, but subsequent hits will
connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Fish Scale + Fish Scale]

23 - Tidal Wave
- water damage to all enemies
- deals nine hits randomly between enemies, Waterga effect
- deals about 900 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's water affinities, ie damage inflicted
can be halved (fiend is strong to this element), nullified (fiend is immune to
this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulTide, first hit is neutralized, but subsequent hits will
connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Water Gem + Lv.1 Key Sphere]

24 - Aqua Toxin
- water damage and status disorder to all enemies
- deals three hits randomly between enemies, Watera effect
- inflicts Poison, Sleep, Darkness, Silence
- Sleep, Darkness and Silence statuses last for three fiend's turns
- status is inflicted 100% of the time, unless fiend is immune to it
- deals about 400 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's water affinities, ie damage inflicted
can be halved (fiend is strong to this element), nullified (fiend is immune to
this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulTide, first hit and all statuses are neutralized, but
subsequent hits and statuses will connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Poison Fang + Fish Scale]

25 - Dark Rain
- water damage and status disorder to all enemies
- deals three hits randomly between enemies, Waterga effect
- inflicts Poison, Sleep, Darkness, Silence, Full Break
- Sleep, Darkness and Silence statuses last for three fiend's turns
- status is inflicted 100% of the time, unless fiend is immune to it
- deals about 900 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's water affinities, ie damage inflicted
can be halved (fiend is strong to this element), nullified (fiend is immune to
this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulTide, first hit and all statuses are neutralized, but
subsequent hits and statuses will connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Water Gem + Musk]

26 - Snow Flurry
- ice damage to all enemies
- deals five hits randomly between enemies, Blizzara effect
- deals about 400 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's ice affinities, ie damage inflicted
can be halved (fiend is strong to this element), nullified (fiend is immune to
this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulFrost, first hit is neutralized, but subsequent hits will
connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Grenade + Antarctic Wind]

27 - Icefall
- ice damage to all enemies
- deals six hits randomly between enemies, Blizzaga effect
- deals about 700 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's ice affinities, ie damage inflicted
can be halved (fiend is strong to this element), nullified (fiend is immune to
this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulFrost, first hit is neutralized, but subsequent hits will
connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Antidote + Ice Gem]

28 - Winter Storm
- ice damage to all enemies
- deals nine hits randomly between enemies, Blizzaga effect
- deals about 900 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's ice affinities, ie damage inflicted
can be halved (fiend is strong to this element), nullified (fiend is immune to
this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulFrost, first hit is neutralized, but subsequent hits will
connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Ice Gem + Lv.1 Key Sphere]

29 - Black Ice
- ice damage and status disorder to all enemies
- deals three hits randomly between enemies, Blizzara effect
- inflicts Poison, Sleep, Darkness, Silence
- Sleep, Darkness and Silence statuses last for three fiend's turns
- status is inflicted 100% of the time, unless fiend is immune to it
- deals about 400 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's ice affinities, ie damage inflicted
can be halved (fiend is strong to this element), nullified (fiend is immune to
this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulFrost, first hit and all statuses are neutralized, but
subsequent hits and statuses will connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Poison Fang + Arctic Wind]

30 - Krysta
- ice damage and status disorder to all enemies
- deals three hits randomly between enemies, Blizzaga effect
- inflicts Poison, Sleep, Darkness, Silence, Full Break
- Sleep, Darkness and Silence statuses last for three fiend's turns
- status is inflicted 100% of the time, unless fiend is immune to it
- deals about 900 damage per hit
- damage done is not affected by target's Mdef statistic, or if target is under
Shell, Reflect, Mental Break
- damage done is also affected by fiend's ice affinities, ie damage inflicted
can be halved (fiend is strong to this element), nullified (fiend is immune to
this element) or even absorbed (fiend absorbs this element)
- if fiend is under NulFrost, first hit and all statuses are neutralized, but
subsequent hits and statuses will connect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Ice Gem + Smoke Bomb]

31 - Nega Burst
- tears off 3/4 of current HP of all enemies
- hits all enemies once
- if enemy is immune to gravity attacks, nothing will happen
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Arctic Wind + Shadow Gem]

32 - Black Hole
- tears off 15/16 of current HP of all enemies
- hits all enemies once
- if enemy is immune to gravity attacks, nothing will happen
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Door to Tomorrow + Shadow Gem]

33 - Sunburst
- damage to all enemies
- hits all enemies once for 19998 damage
- damage done is not affected by target's Def or Mdef statistic, or if target is
under Shell, Protect, Reflect, Armor Break, Mental Break
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Supreme Gem + Door to Tomorrow]

34 - Ultra Potion
- restores frontline party's HP to full
- maximum HP restored this way is 99999 HP
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Potion, Potion + Hi-Potion, Potion + X-Potion, Potion + Mega-Potion,
Potion + Power Distiller, Potion + Mana Distiller, Potion + Speed Distiller,
Potion + Ability Distiller, Potion + Al Bhed Potion, Potion + Grenade, Potion +
Frag Grenade, Potion + Power Sphere, Potion + Mana Sphere, Potion + Speed Sphere,
Potion + Ability Sphere, Potion + Map, Potion + Rename Card, Hi-Potion + Mega-
Potion, Hi-Potion + Power Distiller, Hi-Potion + Mana Distiller, Hi-Potion +
Speed Distiller, Hi-Potion + Ability Distiller, Hi-Potion + Al Bhed Potion, Hi-
Potion + Grenade, Hi-Potion + Frag Grenade, Hi-Potion + Power Sphere, Hi-Potion
+ Mana Sphere, Hi-Potion + Speed Sphere, Hi-Potion + Ability Sphere, Hi-Potion +
Map, Hi-Potion + Rename Card, X-Potion + Power Distiller, X-Potion + Mana
Distiller, X-Potion + Speed Distiller, X-Potion + Ability Distiller, X-Potion +
Al Bhed Potion, X-Potion + Power Sphere, X-Potion + Mana Sphere, X-Potion +
Speed Sphere, X-Potion + Ability Sphere, X-Potion + Map, X-Potion + Rename Card,

35 - Panacea
- cures frontline party of status ailments
- Break statuses cannot be healed this way
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Antidote, Potion + Soft, Potion + Eye Drops, Potion + Echo Screen,
Potion + Holy Water, Potion + Remedy, Potion + Healing Water, Potion + Tetra
Elemental, Potion + Sleeping Powder, Potion + Dream Powder, Potion + Silence
Grenade, Potion + Smoke Bomb, Potion + Shadow Gem, Potion + Poison Fang, Potion
+ Silver Hourglass, Potion + Gold Hourglass, Potion + Candle of Life, Potion +
Petrify Grenade, Potion + Chocobo Feather, Potion + Chocobo Wing, Potion + Lunar
Curtain, Potion + Light Curtain, Potion + Star Curtain, Potion + Healing Spring,
Potion + Mana Spring, Potion + Stamina Spring, Potion + Musk, Potion + Hypello
Potion, Potion + Shining Thorn, Hi-Potion + Antidote, Hi-Potion + Soft, Hi-
Potion + Eye Drops, Hi-Potion + Echo Screen, Hi-Potion + Holy Water, Hi-Potion +
Remedy, X-Potion + Antidote, X-Potion + Soft, X-Potion + Eye Drops, X-Potion +
Echo Screen, X-Potion + Holy Water, X-Potion + Remedy

36 - Ultra Cure
- restores frontline party's HP and status
- maximum HP restored this way is 9999 HP
- Break statuses cannot be healed this way
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Power Distiller + Dream Powder]

37 - Mega Phoenix
- revives frontline party members (other than Rikku) from KO with 1/2 HP
restored
- revives *only* KO-ed chrs and heals such chrs for 1/2 MAX HP
- maximum HP restored this way is 9999 HP
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Phoenix Down, Hi-Potion + Phoenix Down, X-Potion + Phoenix Down,

38 - Final Phoenix
- revives frontline party members (other than Rikku) from KO with full HP
restored
- KO-ed chrs are revived with full HP, also heals remaining chrs to full HP
- maximum HP restored this way is 99999 HP
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Mega Phoenix, Hi-Potion + Mega Phoenix, X-Potion + Mega Phoenix,

39 - Elixir
- one chr's HP/MP are restored
- maximum HP/MP restored this way is 9999 HP/999 MP
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Eye Drops + Power Sphere]

40 - Megalixir
- frontline party's HP/MP are restored
- maximum HP/MP restored this way is 9999 HP/999 MP
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Elixir, Potion + Shining Gem, Potion + Blessed Gem, Potion + Farplane
Shadow, Potion + Farplane Wind, Potion + Soul Spring, Potion + Purifying Salt,
Hi-Potion + Elixir, Hi-Potion + Healing Water, Hi-Potion + Tetra Elemental, Hi-
Potion + Sleeping Powder, Hi-Potion + Dream Powder, Hi-Potion + Silence Grenade,
Hi-Potion + Smoke Bomb, Hi-Potion + Shadow Gem, Hi-Potion + Shining Gem, Hi-
Potion + Blessed Gem, Hi-Potion + Poison Fang, Hi-Potion + Silver Hourglass, Hi-
Potion + Gold Hourglass, Hi-Potion + Candle of Life, Hi-Potion + Petrify Grenade,
Hi-Potion + Farplane Shadow, Hi-Potion + Farplane Wind, Hi-Potion + Chocobo
Feather, Hi-Potion + Chocobo Wing, Hi-Potion + Lunar Curtain, Hi-Potion + Light
Curtain, Hi-Potion + Star Curtain, Hi-Potion + Healing Spring, Hi-Potion + Mana
Spring, Hi-Potion + Stamina Spring, Hi-Potion + Soul Spring, Hi-Potion +
Purifying Salt, Hi-Potion + Musk, Hi-Potion + Hypello Potion, Hi-Potion +
Shining Thorn, Hi-Potion + Pendulum, Hi-Potion + Amulet, X-Potion + Mega-Potion,
X-Potion + Elixir, X-Potion + Healing Water, X-Potion + Tetra Elemental, X-
Potion + Grenade, X-Potion + Frag Grenade, X-Potion + Sleeping Powder, X-Potion
+ Dream Powder, X-Potion + Silence Grenade, X-Potion + Smoke Bomb, X-Potion +
Shadow Gem, X-Potion + Shining Gem, X-Potion + Blessed Gem, X-Potion + Poison
Fang, X-Potion + Silver Hourglass, X-Potion + Gold Hourglass, X-Potion + Candle
of Life, X-Potion + Petrify Grenade, X-Potion + Chocobo Feather, X-Potion +
Chocobo Wing, X-Potion + Lunar Curtain, X-Potion + Light Curtain, X-Potion +
Star Curtain, X-Potion + Healing Spring, X-Potion + Mana Spring, X-Potion +
Stamina Spring, X-Potion + Soul Spring, X-Potion + Purifying Salt, X-Potion +
Musk, X-Potion + Hypello Potion, X-Potion + Shining Thorn,

41 - Super Elixir
- frontline party's HP/MP are restored, status ailments removed
- maximum HP/MP restored this way is 99999 HP/9999 MP
- Break statuses cannot be healed this way
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Megalixir, Potion + Supreme Gem, Potion + Attribute Sphere, Potion +
Special Sphere, Potion + Skill Sphere, Potion + Wht Magic Sphere, Potion + Blk
Magic Sphere, Potion + Master Sphere, Potion + Lv.1 Key Sphere, Potion + Lv.2
Key Sphere, Potion + Lv.3 Key Sphere, Potion + Lv.4 Key Sphere, Potion + HP
Sphere, Potion + MP Sphere, Potion + Strength Sphere, Potion + Defense Sphere,
Potion + Magic Sphere, Potion + Magic Def Sphere, Potion + Agility Sphere,
Potion + Evasion Sphere, Potion + Accuracy Sphere, Potion + Clear Sphere, Potion
+ Return Sphere, Potion + Friend Sphere, Potion + Teleport Sphere, Potion + Warp
Sphere, Potion + Pendulum, Potion + Amulet, Potion + Door to Tomorrow, Potion +
Wings to Discovery, Potion + Gambler's Spirit, Potion + Underdog's Secret,
Potion + Winning Formula, Hi-Potion + Megalixir, Hi-Potion + Supreme Gem, X-
Potion + Megalixir, X-Potion + Farplane Shadow, X-Potion + Farplane Wind,

42 - Final Elixir
- frontline party's HP/MP are restored, status ailments removed, frontline party
members (other than Rikku) are restored with full HP/MP
- maximum HP/MP restored this way is 99999 HP/9999 MP
- Break statuses cannot be healed this way
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Dark Matter, Hi-Potion + Dark Matter, Hi-Potion + Attribute Sphere, Hi-
Potion + Special Sphere, Hi-Potion + Skill Sphere, Hi-Potion + Wht Magic Sphere,
Hi-Potion + Blk Magic Sphere, Hi-Potion + Master Sphere, Hi-Potion + Lv.1 Key
Sphere, Hi-Potion + Lv.2 Key Sphere, Hi-Potion + Lv.3 Key Sphere, Hi-Potion +
Lv.4 Key Sphere, Hi-Potion + HP Sphere, Hi-Potion + MP Sphere, Hi-Potion +
Strength Sphere, Hi-Potion + Defense Sphere, Hi-Potion + Magic Sphere, Hi-Potion
+ Magic Def Sphere, Hi-Potion + Agility Sphere, Hi-Potion + Evasion Sphere, Hi-
Potion + Accuracy Sphere, Hi-Potion + Clear Sphere, Hi-Potion + Return Sphere,
Hi-Potion + Friend Sphere, Hi-Potion + Teleport Sphere, Hi-Potion + Warp Sphere,
Hi-Potion + Door to Tomorrow, Hi-Potion + Wings to Discovery, Hi-Potion +
Gambler's Spirit, Hi-Potion + Underdog's Secret, Hi-Potion + Winning Formula, X-
Potion + Supreme Gem, X-Potion + Dark Matter, X-Potion + Attribute Sphere, X-
Potion + Special Sphere, X-Potion + Skill Sphere, X-Potion + Wht Magic Sphere,
X-Potion + Blk Magic Sphere, X-Potion + Master Sphere, X-Potion + Lv.1 Key
Sphere, X-Potion + Lv.2 Key Sphere, X-Potion + Lv.3 Key Sphere, X-Potion + Lv.4
Key Sphere, X-Potion + HP Sphere, X-Potion + MP Sphere, X-Potion + Strength
Sphere, X-Potion + Defense Sphere, X-Potion + Magic Sphere, X-Potion + Magic Def
Sphere, X-Potion + Agility Sphere, X-Potion + Evasion Sphere, X-Potion +
Accuracy Sphere, X-Potion + Clear Sphere, X-Potion + Return Sphere, X-Potion +
Friend Sphere, X-Potion + Teleport Sphere, X-Potion + Warp Sphere, X-Potion +
Pendulum, X-Potion + Amulet, X-Potion + Door to Tomorrow, X-Potion + Wings to
Discovery, X-Potion + Gambler's Spirit, X-Potion + Underdog's Secret, X-Potion +
Winning Formula

43 - NulAll
- chr gains NulSpells for duration of one battle
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Bomb Fragment, Potion + Bomb Core, Potion + Fire Gem, Potion + Electro
Marble, Potion + Lightning Marble, Potion + Lightning Gem, Potion + Fish Scale,
Potion + Dragon Scale, Potion + Water Gem, Potion + Antarctic Wind, Potion +
Arctic Wind, Potion + Ice Gem,

44 - Mega NulAll
- frontline party gains NulSpells for duration of one battle
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Hi-Potion + Bomb Fragment, Hi-Potion + Bomb Core, Hi-Potion + Fire Gem, Hi-
Potion + Electro Marble, Hi-Potion + Lightning Marble, Hi-Potion + Lightning Gem,
Hi-Potion + Fish Scale, Hi-Potion + Dragon Scale, Hi-Potion + Water Gem, Hi-
Potion + Antarctic Wind, Hi-Potion + Arctic Wind, Hi-Potion + Ice Gem, X-Potion
+ Bomb Fragment, X-Potion + Bomb Core, X-Potion + Fire Gem, X-Potion + Electro
Marble, X-Potion + Lightning Marble, X-Potion + Lightning Gem, X-Potion + Fish
Scale, X-Potion + Dragon Scale, X-Potion + Water Gem, X-Potion + Antarctic Wind,
X-Potion + Arctic Wind, X-Potion + Ice Gem

45 - Hyper NulAll
- frontline party gains NulSpells, Cheer and Focus for duration of one battle
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Musk + Musk]

46 - Ultra NulAll
- frontline party gains NulSpells, attributes are raised for duration of one
battle
- these are additional effects Ultra NulAll gives you: Cheer x 5, Aim x 5, Focus
x 5 and Reflex x 5
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Lunar Curtain + Healing Spring]

47 - Mighty Wall
- frontline party gains Shell and Protect for duration of one battle
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Soft + Star Curtain]

48 - Mighty G
- frontline party gains Shell, Protect, Haste for duration of one battle
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Power Distiller + Power Distiller]

49 - Super Mighty G
- frontline party gains Shell, Protect, Haste, Regen for duration of one battle
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Bomb Core + Light Curtain]

50 - Hyper Mighty G
- frontline party gains Shell, Protect, Haste, Regen, Auto-Life for duration of
one battle
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Door to Tomorrow + Lunar Curtain]

51 - Vitality
- one chr's MAX HP is doubled for duration of one battle
- in order to exceed 9999 HP limit when using this Mix, chr must be wearing
Break HP Limit armor
- if chr under double-MAX-HP effect is killed and revived, that effect is gone
and must be re-used
- effects DO NOT stack, ie you cannot use this Mix over and over to gain 99999
HP in the end
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Hi-Potion + Hi-Potion, Hi-Potion + X-Potion, X-Potion + X-Potion,

52 - Mega Vitality
- frontline party's MAX HP is doubled for duration of one battle
- in order to exceed 9999 HP limit when using this Mix, chr must be wearing
Break HP Limit armor
- if chr under double-MAX-HP effect is killed and revived, that effect is gone
and must be re-used
- effects DO NOT stack, ie you cannot use this Mix over and over to gain 99999
HP in the end
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Stamina Tablet, Potion + Three Stars, Hi-Potion + Stamina Tablet, Hi-
Potion + Three Stars, X-Potion + Stamina Tablet, X-Potion + Three Stars,

53 - Hyper Vitality
- frontline party's MAX HP is doubled, adds Cheer for duration of one battle
- in order to exceed 9999 HP limit when using this Mix, chr must be wearing
Break HP Limit armor
- if chr under double-MAX-HP effect is killed and revived, that effect is gone
and must be re-used
- effects DO NOT stack, ie you cannot use this Mix over and over to gain 99999
HP in the end
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Stamina Tonic, Hi-Potion + Stamina Tonic, X-Potion + Stamina Tonic,

54 - Mana
- one chr's MAX MP is doubled for duration of one battle
- in order to exceed 999 MP limit when using this Mix, chr must be wearing Break
MP Limit armor
- if chr under double-MAX-MP effect is killed and revived, that effect is gone
and must be re-used
- effects DO NOT stack, ie you cannot use this Mix over and over to gain 9999 MP
in the end
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Ether, Hi-Potion + Ether, X-Potion + Ether,

55 - Mega Mana
- frontline party's MAX MP is doubled for duration of one battle
- in order to exceed 999 MP limit when using this Mix, chr must be wearing Break
MP Limit armor
- if chr under double-MAX-MP effect is killed and revived, that effect is gone
and must be re-used
- effects DO NOT stack, ie you cannot use this Mix over and over to gain 9999 MP
in the end
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Turbo Ether, Hi-Potion + Turbo Ether, X-Potion + Turbo Ether,

56 - Hyper Mana
- frontline party's MAX MP is doubled, adds Focus for duration of one battle
- in order to exceed 999 MP limit when using this Mix, chr must be wearing Break
MP Limit armor
- if chr under double-MAX-MP effect is killed and revived, that effect is gone
and must be re-used
- effects DO NOT stack, ie you cannot use this Mix over and over to gain 9999 MP
in the end
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Mana Tablet, Potion + Mana Tonic, Hi-Potion + Mana Tablet, Hi-Potion +
Mana Tonic, X-Potion + Mana Tablet, X-Potion + Mana Tonic,

57 - Freedom
- one chr's abilities cost 0 MP to cast/use for duration of one battle
- if chr under zero-MP-cost effect is killed and revived, that effect is gone
and must be re-used
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Ether + Remedy]

58 - Freedom X
- frontline party's abilities cost 0 MP to cast/use for duration of one battle
- if any chr under zero-MP-cost effect is killed and revived, that effect is
gone and must be re-used
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Twin Stars, Hi-Potion + Twin Stars, X-Potion + Twin Stars,

59 - Quartet of 9
- one chr's actions always deal 9999 damage for duration of one battle
- if chr under 9999-damage effect is killed and revived, that effect is gone and
must be re-used
- Potion used by chr under Quartet of 9 effect would heal 9999 HP instead of
usual 200, Pray special would heal all chrs for 9999 etc.
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Door to Tomorrow + Lightning Gem]

60 - Trio of 9999
- frontline party's actions always deal 9999 damage for duration of one battle
- if any chr under 9999-damage effect is killed and revived, that effect is gone
and must be re-used
- Potion used by chr under Trio of 9999 effect would heal 9999 HP instead of
usual 200, Pray special would heal all chrs for 9999 etc, attacks VS enemies
deal 9999 damage (however, attacks that already deal say 20000 damage will
continue to do so - Trio of 9999 *doesn't* lower the damage)
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Door to Tomorrow + Door to Tomorrow]

61 - Hero Drink
- one chr's attacks always deal critical damage for duration of one battle
- if chr under always-critical-strike effect is killed and revived, that effect
is gone and must be re-used
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Fortune Sphere, Potion + Luck Sphere, Potion + Designer Wallet, Hi-
Potion + Fortune Sphere, Hi-Potion + Luck Sphere, Hi-Potion + Designer Wallet,
X-Potion + Fortune Sphere, X-Potion + Luck Sphere, X-Potion + Designer Wallet,

62 - Miracle Drink
- frontline party's attacks always deal critical damage for duration of one
battle
- if any chr under always-critical-strike effect is killed and revived, that
effect is gone and must be re-used
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Electro Marble + Designer Wallet]

63 - Hot Spurs
- frontline party's Ov. gauge fills up at 1,5x speed for duration of one battle
- if any chr under 1,5x-overdrive-speed effect is killed and revived, that
effect is gone and must be re-used
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Blessed Gem + Twin Stars]

64 - Eccentrick
- frontline party's Ov. gauge fills up twice as fast for duration of one battle
- if any chr under 2x-overdrive-speed effect is killed and revived, that effect
is gone and must be re-used
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
[Door to Tomorrow + Elixir]
[span style='color:red'][span style='font-size:14pt;line-height:100%']Odino random helper[/span][/span]
--------------------
[img]http://www.slam-dunk.org/immagini/mitsui/mit02g.jpg" width="397" height="300"]


[div style="width: 662; height: 67"]
[strong][font size="3"][font face="Times New Roman"]
[marquee align="middle" width="50%" height="5%" scrollamount="5"][span style='color:purple'][span style='color:yellow']Cloud[/span]: "So we finally meet again......"  [span style='color:yellow']Sephiroth[/span]: "I was searching for you"  [span style='color:yellow']Cloud[/span]: "Although my existance is limited, I can still feel you in the depths of my own nightmare... The darkness that existed in front of my own eyes"  [span style='color:yellow']Sephiroth[/span]: "I was the one who invited you to the darkness"  [span style='color:yellow']Sephiroth[/span]: "Taking away all the Light, realized that there is no path of yours but darkness that awaits for you"[/span][/marquee]
[/font][/font][/strong]
from
KINGDOM HEARTS: FINAL MIX

Alternative-One

spero che abbia fatto copia-incolla e che non sia stato a riscriverli tutti...      :ninja:

 


Sei l'orgoglio della Toscana diahane

Akkaw

Già speriamo ahahahahahahahah      
Beh si cmq i cocktail utili non so moltissimi hihiihihi
 


Mr.Fanne's

Il coktail più essenziale è blindogranata...    

SEYMUOR

ciao  io ho fatto supermelisir con megapozione e ' eilisir .. provare per credere  :dho:    



Dalle parole di SEYMUOR : La vita e' un attimo sfuggevole .. mentre la morte e' eterna ...

Pincy

Perchè secondo te il + importante è blindogranata?
[span style='color:blue'][span style='font-size:8pt;line-height:100%'][span style='font-family:Geneva']La storia si ripete ogni volta...
vivi questa avventura e scoprirai la vera passione... final fantasy story

...che la fantasia finale non sia mai l'ultima... [/span][/span][/span]

Mr.Fanne's


SEYMUOR

ehi MR.FANNE 'S  come hai fatto a metterti la gif animata di AURON ??



Dalle parole di SEYMUOR : La vita e' un attimo sfuggevole .. mentre la morte e' eterna ...

Mr.Fanne's

Vai in alto a destra della pagina e clicchi su opzioni -modifica avatar...poi lì ci incolli il link dell'immagine che desideri..

SEYMUOR

MR.FANNE'S.. sono andato su GIF ANIMATE ..poi ho messo COPIA su TIDUS e poi sono andato su avatar ma non mi mette INCOLLA  e quindi non riesco a mettermi l AVATAR .. non dirmi di guardare l aiuto che e in inglese e ce da ammazzarsi .. per favore .AIUTO .. voglio TIDUS o SEYMUOR come faccia ... :(  :(  :(  :(  :(  :(  :dho:  :dho:  :dho:  :ninja:



Dalle parole di SEYMUOR : La vita e' un attimo sfuggevole .. mentre la morte e' eterna ...

Mr.Fanne's

Devi guardare l'url delle gif cliccando col tasto destro e poi vai su proprietà...