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Aperto da katoplepa, 30 Aprile 2004, 19:25:35

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katoplepa

spesso ci mancano le mappe e non sappiamo mai dove trovarle, molte si comprano da alcuni NPC mentre per altre mappe servono delle vere e proprie quest, ecco un elenco degli NPC che vendono mappe o che danno quest per ottenerle, con i relativi item che servono:

principalmente potete comprare mappe dai seguenti NPC, i prezzi varieranno a seconda della difficoltà:

Bastok Market: Karine

Bastok Port: Rex

Jeuno Lower: Promurouve

Jeuno Upper: Rusese

Mhaura: Ludwig

Rabao: Ashu Bolkhomo

San d'Oria North: Elesca

San d'Oria South: Violitte

Selbina: Lombaria

Windurst Port: Mhoji Roccoruh

Windurst Woods: Pehki Machumaht



poi le altre mappe da fare in quest:



mappa di Gusgen Mines

Speak with Gudav in the construction area, on the line of G5/H5 up on a platform, in Port Bastok. He tells you that the boss of the construction has been missing. Apparantly, the boss disappeared with the a dog. Get a dog collar from the Black Wolf in North Gustberg which spawns at night time, and bring it back to Gudav.

For your reward, you will receive the map of the Gusgen Mines

mappa di Dangruf Wadi

Speak with Degenhard in the Bastok market H 10, on the Galkan bridge side. He ask's you to Bring him the item that is the secret of his healthy life, which is the bone chip.

As a reward, you will receive the map of the Dangruf Wadi.

mappa di Castle Zvhal

Radeivpart in Ru'Lude Gardens H9 asks you to bring him a Flame Degen. This can be bought at AH, dropped, or Crafted (Alchemey).

The prize is a map of Castle Zvahl.

mappa di Delkfutt Tower

Imasuke, Port Jeuno E 6 will provide you with a Map ofDelkfutt's Tower if you bring him a Kaiser Sword. This drops from Dancing Weapons in Quifim.

mappa di Crawler's Nest

The Mayor of Selbina, Abelard, wants you to find stone monuments left by a certain adventurer and copy their writings to clay. He gives you a lump of selbina clay.

How the quest works

When you talk to Abelard, he gives you a piece of clay and you are requested to bring imprints of stone monuments from around Vana'diel. These are found in all the outdoor areas, not in dungeons. Trade the clay to the monument to get an imprint, take the imprint back to Abelard and repeat for the other monuments. There are 17 monuments in total. You will receive money for each of them depending on the difficulty, and once you have done 15, you automatically receive a map for Crawlers Nest. After you get the map, you can receive the clay again for the next monument. But since you are likely to want the Crawlers Nest map before you are a high enough level to get the last two imprints (from Battallia and Sauromugue), I recommend this strategy.


The Monuments

The stone monuments are listed in chronological order:


1- South Gustaberg
K10 - 800gil

"I have been traveling on the seas for close to 40 years now... But there is so much that I do not yet know about the world. People seek refuge in the towns and villages, away from the battered environment outside, interested only in what concerns them directly. To know that one is still alive, means you are still safe and living in bliss. As for myself, I have decided to devote the remaining years of my life to exploration, traveling across the continents, filling my insatiable appetite for curiosity. The world of Vana'diel is so large, how can anyone not be driven to understand more about the world that we live in?

This first engraving marks the start of my trail, leaving behind my beloved hometown of Bastok, I can only see the distant hills popping over the horizon. I wonder how many of us will stop and take a look at this engraving for generations to come. But I wish they would go forth and fulfill whatever desires and hopes they have been keeping in their hearts."

C.E. 748
Gwinheim Ironheart


2- North Gustaberg
Head northeast of Dangruf Wadi to the stream of the waterfall. The monument lies in the cave behind the falls - 3000gil

"At the top of this mountain stands the pride of the Republic of Bastok - Palborough Mines. It seems there are plans to build a memorial to commemorate the pioneers who opened and worked on the mines there. At the time of my visit, they were still preparing the stonework for the construction. And surrounding the memorial site were tombstones... some unmarked and nameless after years of exposure to the weather. The strange thing is, our history books didn't mention much about these pioneers, and these tombs might be interesting enough to investigate them.

Perhaps it stretches back to a time when Bastok was still a poor backwater village built on a cliff, until the present day when construction of the Metalwork's was completed. But one day, a mysterious explosion accident within the mines claimed many of the Galkan miners' lives while at work. When news spread, the world was divided as to whether the Galkans who perished on the job should be considered as heroes.

But one fact remains, they are the true pioneers who opened the path of prosperity of this wasteland. And the remains buried underneath the tombs are truly the heroes, at least in my heart. As a tribute to these nameless workers, I shall rest here for the night and drink the night away."

C.E. 749
Gwinheim Ironheart


3- Konschtat Highlands
G7 - 1000gil

"The strong Odin Wind blows often over the highlands. The traveling Bastokian merchants were clever enough to take notice of the raging winds and built these windmills to harness its power. The purpose was clear: flour milling. Bastok is the biggest cotton producer in the world. But to feed the hungry nation, wheat from San d'Oria is a necessity that cannot be ignored too. San d'Oria has a huge surplus of wheat. Bastok then buys over the wheat from San d'Oria at a low price, processes them in these mills and in turn, sell the flour as a trade commodity. And the link to this trade relation between San d'Oria and Bastok lies in these windmills! Interestingly, even when 2 countries are faced in a war, both sides can be embroiled in a conflict for ages but no matter what, there is surely a time when a battle has to stop for soldiers to sit down and have some freshly baked bread.

Cheers to the merchants!"

C.E. 750
Gwinheim Ironheart


4- East Ronfaure
G11 - 800gil

"The Ronfaure forest where I am standing, had been the royal hunting grounds for the Elvaan Royalty for generations, and its beauty has been more or less preserved from ancient times. Those who are brave would flock down to the annual Autumn Hunting Festival in this forest, pitting their skills against each other for the best game. Alas, though the event was grand, I was pretty bored of it. One of the reasons is the game animals available. In the past, people used to hunt pheasants and deer's here, but ever since their extinction, they have been replaced by Wild Sheep and Rams. It's so obvious what one can possibly hunt here, there is no sense of accomplishment anymore. Furthermore, these sheep have a voracious appetite and grazed constantly on the grass and the roots of trees. Ultimately, the fabric of the ecology of the forest will be at stake. If that ever happens, I hope that this engraving of my thoughts of the beauty of the forest can still be read by our descendents."

C.E. 751
Gwinheim Ironheart


5- Jugner Forest
H12, 2 tigers guard the cave to the stone - 1000gil

"Trekking through the dark and gloomy foliage in the afternoon, my hungry pet bird, Molten, suddenly started pecking on the soil beneath us and dug up a funguar. Although this funguar Molten found was a common species, it kind of reminded me of the rumored existence of the legendary 'King Truffle'. Using Molten's keen sense of smell, I managed to find more funguars along the way. Looks like tonight's menu is going to be Funguar Stew. Lost in the forest for what seems like an eternity, finding such funguars is such a blessing to us hungry travelers. And they can save you too! Of course, you do have to remember to feed your pet chocobo first...."

C.E. 755
Gwinheim Ironheart


6- Rolandberry Fields
K11, Beware of Evil Weapons - 3000gil

"The warm and soothing Garuda Wind whistles across the fields. This whole area is occupied by the orchards where the popular Rolandberries are cultivated and grown. The fruit has a crunchy texture like apples, with a tart taste but just a tint of sweetness. It leaves behind a very unique aroma in your mouth and makes a refreshing end to a meal. The exotic fruit also manage to attract even the mainly-carnivorous Arcanas. Recently, to protect the orchards from the nocturnal Goblin bandits and the Yagudos, extra security and patrols have been tightened. Not only is the fruit valuable, but what lies inside is also valuable. Beetle grubs live inside the seeds of the fruit, and the mucus they secrete ferments the fruit, making its taste even more tart than it originally was. Connoisseurs around the world would pay a high price for a taste of a fermented Rolandberry. Harvesting these fruits and exporting them around the world, this was how the once-tiny village of Jeuno grew and prospered to become the Grand Duchy it is today."

C.E. 757
Gwinheim Ironheart


7- Battalia Downs
Battalia Island to the south - 10,000gil

"There are many tomb mounds here in Battalia. According to legends, our first ancestors, who were created by the goddess Altana, first set foot on Vana'diel right here, in Battalia. A long time ago, when the Elvaans were nearing their end, they would travel here as a final resting place for them. As a symbol of wanting to get closer to God, countless other races came from distant lands, embarking on long pilgrimages to come here. To have such a strong religious faith is commendable. However, I have a different view. First and foremost, I would enjoy life as much as possible, respecting others' ways of life at the same time. Religion... well, that can be secondary. Life is short, you don't really have that much free time to think too much into things. I know I would be laughed at by my Galkan friends if I told them that...

However, there will still be people who believe in their faiths for a long time to come. Similarly there will also be people who are feeling lost with their lives seeking for a purpose."

C.E. 759
Qwinheim Ironheart


8- West Ronfaure
I10 - 800gil

"It's been 10 years since I last stepped on this land. The Orcs who have been dwelling far up north have started to show some signs of activity, and that worries me a lot. This kingdom's very fabric of livelihood and pride lies in this forest. But the Elvaans are a race that are very proud of their own culture and treat the others as crude lower-class barbarians. They think the power of the Orcs is too insignificant and is no match against their chivalry. But, let this old man prophesize, that one day in the near future, tens of thousands... no... hundreds of thousands of Orc soldiers will invade the forest and take over this lush and beautiful environment. Though it is wishful thinking on my part, I hope someone who is kind enough to take time to read my plea on this engraving, would take heed of my warning."

C.E. 761
Gwinheim Ironheart


9- Valkurm Dunes
E9 - 1000gil

"The view may be beautiful, but the broken grass at our feet is testimony to the inhospitality of this place. The shallows repel anchoring ships, with nothing for miles but sand. Indeed, these dunes are ill-fit for any purpose save sunbathing.
One day I happened upon a young swimmer struggling for air. I swam out to save her, and as a gesture of thanks she led me to a fascinating place.
To a small inlet she guided me, to show me the dolphins, no doubt. None were there, but I noticed the bay was a natural harbor. I was a sailor in youth, so I knew this to be an important discovery!
The harbor I named "Selbina." Upon seeing her name inscribed on my map, the girl clapped her hands in joy.

--Gwynham Ironheart, 762 Crystal Era."


10- Pashow Marshlands
F6 - 1000gil

"This marsh that I'm standing on, has been the domain of one of the Arcanas known as Quadavs for centuries. Many explorers who have tried coming here never returned. But in order for me to complete mapping out this region, it is a dangerous sacrifice I am willing to take for the better of the future generation. Although the risks are high, as I filled in each square on my empty map, the sense of accomplishment kept me going. In the midst of my exploration though, I was caught by the Quadavs when I absent-mindedly lit up a torch. I was taken to their village and found that their houses were made of various precious metals, as a tribute to their own gods. Initially the Quadavs thought of us as a barbaric race when they saw me lighting a crude reed torch with Tarutaru fire magic. But after I taught them the intricate skills of blacksmithing and metallurgy, they were grateful for this unexpected lesson. Seeing that this skill is invaluable to them, the Quadavs set me free and even escorted me on a tour around the marsh."

C.E. 763
Gwinheim Ironheart

NOTE: The one in Pashow is sometimes guarded by a Malboro.


11- La Theine Plateau
J7, Go down the gorge at H7 and follow the cave roads to the monument - 1000gil

"This plateau is a land of many features, but by far the most memorable is the Crag of Holla.

I call it a structure, for I have no other word. It is surely not a rock born of nature, nor does it seem to be a hall built by the gods, as the priestly scholars say.

Yet there are no seams in its bone-white surface, and it is faintly warm to the touch. But through a fortunate accident, I have found proof of its artificial origins.

I shall head north to the land of Valdeaunia to verify my findings. I ear this may be the longest, most perious journey of my life.

I leave my daughter Enid to find her own path.

May the gods watch over her in my stead."

C.E. 764
Gwinheim Ironheart


12- Sauromugue Champaign
I9, Accessible by going thru Garlaige - 6000gil

"We live on 2 main continents: Quon Continent and the uncharted Mindelcia Continent. Linking these 2 continents are the Straits of Jueno, also the narrowest straits in Vana'diel. Beyond the straits lies Sauromugue, the Gateway to Mindelcia. At the peak of the San d'Orian Empire, it once occupied this land with a castle built for the Royal Cavalry. But on one night, 3 Tarutaru mages infiltrated the castle, turning the chocobos wild and defeated the Cavalry royally. And that was how San d'Oria lost its hold on this land. This is the well-known 'Fall of Sauromugue' incident. However, the military schools in San d'Oria never included this in their history books. Since I'm here on these historically notorious grounds, I couldn't help but look around this blood-spilled lands. But what's past has passed...

There's not much use harping on about the past, nothing will be accomplished. I personally hope to build good ties with the Tarutarus and Yagudos. Who knows, one day a bridge may be built to link the continents together in the future."

C.E. 770
Enid Ironheart


13- Meriphataud Mountains
J10 - 1000gil

"Doragora's Spine: Tarutaru for "Spine of the Heavenly Dragon." It is made of that same white material as the holy crags. However, this is the first I have seen so exposed. A good portion of it is suspended in open space, no less. In San d'Oria the papsque claims that they were monuments built by Altana in honor of the Elvaan. All believed him but I feel that this cannot be true. This is merely conjecture, but I feel they resemble some sort of road or pipeline... But carrying what? If only I could show my father. The white crags, spines, points and lines... What did my father discover at the end of his journey? I wish I knew."

C.E. 773
Enid Ironheart


14- Tahrongi Canyon
E5 - 1000gil

"If you take a look at Tahrongi itself, it is an inhospitable place to be in: undulating terrain, harsh weather, and not forgetting the monsters that dwell here! But what pains me more than all of the above, is to be struck down with heatstroke. Before I embarked on my journey on this continent of Mindelcia, I thought I had enough traveling experience to handle most difficulties. And yet, I have no idea how to deal with a heatstroke. Not even White Magic helps...

As the high temperature sapped my energy away little by little, I struggled to look for a safe and shady spot to rest, but there were none to be found. At that very moment, I looked up and saw a white object in the distance... it was the fossil remains of an ancient dragon! And nearby, I found a cave by the side of the canyon wall. I learnt that I can replenish some fluids by picking the cacti that grow around the cave, and rested inside this cave until I was well again.


I am grateful that I'd chanced upon some kind men who taught me survival skills in this arid desert and so I engraved their names below in honor of them. For the three brothers who perished later under a heat wave: Gilbo, Maji and Naville - I salute you."

C.E. 774
Enid Ironheart


15- West Sarutabaruta
G9 - 800gil

"Now, five years after I first crossed the Jeuno Straits and began my slow southland survey of Mindartia, I have arrived at the southernmost land: the plains of Sarutabaruta. The Tarutaru who live here are a kind and friendly people; it is hard to believe their ancestors plotted the conquest of the world during the age of great magic. They too worship the Goddess Altana, yet they believe that she has a form here on Vana'diel called the Star Sibyl, who lives in a giant tree. I met the Star Sibyl, and she took my hand and spoke to me of everything from the current state of our world to the unseeable future. It was a wonderful experience. The Tarutaru have agreed to give me a magical ship to speed the rest of my Survey. I thank the Star Sibyl and her kind people."

C.E. 777
Enid Ironheart


16- East Sarutabaruta
K6 - 800gil

"In the land of Sarutabaruta, comparing the cute little Tarutarus and the innocent romantic Mithras to others, no other civilizations in other parts of the world have as long a technological history as them. Take for example, the Horutoto Ruin towers that can be found nearby. Although the towers seemed to be found only within Sarutabaruta itself, deep below, the hidden parts can spread out far beyond the domain. I remember the last letter that I received from my father, Gwinheim, he drew a sketch of a tower with a caption under it that says 'Tower that looks like a Palm'. But the catch is, he found that tower in Baldonia, the northern lands of Quon Continent! From a distance, these Horutoto Towers bear a striking resemblance though.

This shows that the widespread ring of influence of an advanced culture existed in Vana'diel long ago, and I think that influence is still lingering on until this very day. Or am I just thinking too much?"

C.E. 778
Enid Ironheart


17- Buburimu Peninsula
J5 - 1000gil

"I am now at a place called Buburimu Peninsula. There is a lighthouse situated south of the Peninsula which the Tarutarus call 'Kibubu Lighthouse'. Names aside, the lighthouse has been very useful in guiding merchant ships and fishing boats that pass the peninsula. Made of natural magical rocks found only in this area, the lighthouse is made simply by stacking these rocks into a form of a tower. At night, the stones emit an eerie glow piercing through the darkness. I wonder what kind of rock it could be?

I do have my own theory. Long ago, this area was said to be filled with ores and minerals. And among them is the mythical Orihalcon ore. Centuries passed and the minerals eroded the surrounding rocks and got combined together as the minerals seeped into the rocks. So all that's left to do is for a Tarutaru to cast magic on them and a lighthouse stone is created! But there are more questions that surfaced - why are these ores only present in this region?"

C.E. 778
Enid Ironheart

NOTE: If you choose to continue, you get two more pieces of clay for on of the last two monuments, and you recieve a Map of Crawler's Nest.

mappa di Toraimarai Canal

Mahura, After talking to Adalgio , you need to talk to Take then now you can receive the quest from Rycharde I 8.

Rycharde wants you to bring him two chunks of Dhalmel Meat. These drop off of any Dhalmels. Bring him the 2 slices and he will reward you.

I suggest while you are in Tahrongi that you collect a third dhalmel meat and also kill killer bees and get a beehive chip so that you can also do the Way of the Cook quests when you get back to Mhaura.

After you do that (You must first do the Rycharde the Chef quest above), talk to him again and he will now ask you to bring a piece of Dhalmel meat and a beehive chip. Dhalmel meat drops from Dhalmels. Beehive Chips drop from killer bees in Tahrongi Canyon. I think you need to get this for him within a short time after getting the quest. The best thing is to get all this while doing the previous quest and just do this right afterwards.

After that "Rycharde wants you to get him an ingredient called a puffball."
You receive this a few game days after you complete Rycharde's second quest.
He says,
"Hey, long time no see. Remember the last order I got? That was from the governor herself, and she really liked the dish I made for her! She liked it so much, she said she wants me to prepare all her meals from now on! I don't want to disappointe her, so I need you to bring me exotic ingredients to practice my cooking skills! I heard they're pretty hard to get, but I'd like to start with a puffball. Whaddya say?"
"A puffball" is in green text. (dropped by Walking Tree in Jugner Forest)

After completing the Unending Chase quest, talk to him again. He gives you a pizza to deliver to Valgeir in Selbina. Deliver the pizza and return back to tell Rychard what they guy thinks about his food and he gives you the map^^.

mappa di Ranguemont Pass

Thunder Hawk in Selbina wants you to rescue two merchants who were kidnapped by Quadavs. They are being held at the jail in Beadeaux. To get into the jail cell, you first need to get a Quadav Charm. This drops from De'Vyu Headhunter, a liv.45 mob..

Once you get the item, take it to the jail door at I-9. This triggers a cut scene. Return to Thunder Hawk with what you learned. He will reward you with 3,000 Gil and a Map of Ranguemont Pass.

mappa di Bostaunieux Oubliette


Blandine in Mahura is looking for her missing husband who took the ship to Selbina. Talk to her and then to Grimr and Zexu outside on the dock, and finally to Celestina. She mentions her missing father was wearing a sand charm. Get on the ship and fight Crossbones and hope a sand charm drops. Bring it back for your reward.

mappa di Ramperre's Tomb

Speak with Aurege in F 3 North San d'Oria he will explain his problem and tell you that he needs to speak with Varchet.

Varchet can be found in San d'Oria South near the fountain in the NE corner.

Speak with Varchet and he will agree to help you only if you win against him gambling. Gamble with him until you win. Once you do, return to Aurege and receive your reward.
Send a correction  

mappe delle Northern Regions

You need to examine Queen Leaute's Grave in Chateau d'Oraguille and then talk to Chalvatot, who is nearby, to get the quest. He wants you to get a Derfland Humus to help him maintain the Queen's garden. This drops from Doom Scorpions in the Crawler's Nest.

mappa di Fei'Yin e Inner/Outer Horutoto Ruins

Windurst Waters, Hariga-Origa F8, You can't get this without building up some standing with Hariga by doing other quests around him. He asks for a Slime Oil, which drops from various slime creatures, and a frost turnip, which can be bought at the Culinarian's Guild. Bringing him these gets you a Map of Fei'Yin and also 3,000 Gil.

Hariga-Origa sends you out to talk with Ipupu in West Sataburata. Talk with him and return and you will get a map of the ruins.

The Optistry is in Windurst Waters. It is easy to find, it's on your map. The Optistry is made up of two towers, an east and a west tower. Hariga-Origa is in the WEST tower, he is the FIRST NPC you will see when you walk in the door.

Once you talk to him and he gives you the quest, you will need to go to West Sarutabaruta. The tower (as already posted) is halfway between I-8 and J-8. There are two NPCs in this tower, Ipupu is one of them.

katoplepa

updated : promathia


Citazionemap of Attowa-Chasm

starting npc : Chipmy-Popmy (Port Windurst C-8)

After talking to Chipmy-Popmy, you need to go to the Manaclipper in Bibiki Bay.
The clipper does three tours. You want the tour that goes out to Purgonorgo Isle (there is enough time between tours to buy another ticket if you're fast). Once on the Isle follow the path to H-9 near the center of the isle. There is a ???. This will pop multiple Peerifools (Mandragora type mobs). I thought there were eight, but other people say six. I may have gotten links from the regular mandy mobs in the area. Once defeated, examine the ??? again for a cutscene and the key item "Deed to Purgonorgo Isle".

Go back to Chipmy for another cutscene. Now you need to track down one of the Mithran Trackers in Attohwa Chasm. You actually have to zone into Boneyard Gully. Attohwa Chasm, even with a map is very confusing. Fortunately, most of the tunnels are one way or have very short dead-ends. Be careful. Mobs in the center of the map (chasm/mountain area) con TW to lvl 59). Mobs in the eastern part of the map con TW-EP (most EPs are in the
lower South-East corner) to lvl 59. Mobs in the western part of the map con VT-IT+ to lvl 59. You need to go through all three areas to get to the Gully.

Enter Attohwa Chasm from Shakhrami Maze. Follow the path to the chasm. Cross the bridge (very important) and follow the path. In H-10 there is a dead end. You want to head east, not west. This will take you into the
lower leveled eastern side of the map. Follow the mountain side north to I-8. There is a cave to take you back into the mountain/chasm area. Follow the path (there is another dead end shortly into the area, head south not west). The path winds in all directions and takes you all over the chasm.

In G-7 there is another dead end, head north, not east. You will cross three bridges before you get to the end. Be very careful once you see the tunnel exit. Antlions come very close to the mountain. I used sneak/invis and followed the mountain north again. At F-6, there is another tunnel entrance. Follow this tunnel, one bridge to the Boneyard Gully zone, in the
eastern part of square, G-6. Once you zone, you will have another cutscene.

After the cutscene, you receive the key item, Map of Attohwa Chasm. Return to Chipmy-Popmy for another cutscene and 2100 gil.

This Quest requires Promathia

Citazionemap of Bibiki Bay

buy from npc : Ludwig (Mhaura H-9)

Citazionemap of Carpenter's Landing

buy from npc : Elesca (North Sandoria I-8), Violitte (South Sandoria G-10)

Citazionemap of Tavnazia
(includes : Misereaux Coast, Lufaise Meadows, and Tavnazian Stronghold. )

starting npc : Elysia (Tavnazian Safehold G-10)

Elysia (G-10) wishes you to recover a hairpin she thinks she may have dropped while shopping. She can be found as you enter the circular room with the bridge by following the path to the right and entering the 2nd hall on your right. After speaking with her, go back the way you came, take another right and follow the ramp up. There is a door just to your right as reach the top of the ramp, go through it, and up the next ramp at the end of the hall. Hang yet another right, follow the path all the way south. At the end of this corridor is a small chamber (K-8/9). Examine the ??? on the ground near Korbi-Marobi. Return to Elysia. She now wishes you to distract Pradiulot while she prays. He can be found at the west end of the altar/bridge room at H-9. Speak with him, and after a brief cutscene, you will be rewarded with the map of the Tavnazia (Misereaux Coast, Lufaise Meadows, Tavnazian Stronghold).

Citazionemap of : Uleguerand Range

starting npc : Antreneau (Port Sandoria G-7)

To activate this quest you need to go to South San d'Oria, G-7, go on the 2nd floor of the house, read the diary a couple of times until you have read up to page 4.

After that head back to Port San d'Oria and talk to Antreneau in the Rusty Anchor Pub who will say that the map for Uleguerand Range is top secret and his nephew has gone there to investigate the mountains. He asks you to find his nephew and tell him he wishes him back soon. Now you have the quest and now you need a Moblin Hotrok. Moblin Hotrok is dropped by Moblin Ashman in Oldtown Movalpolos.

When you have to rock, go to Uleguerand Range. Now for the hardest part.What you are looking for in Uleguerand Range is a ??? at about the position of F-9, as F-9 seems very easy to get to, this is NOT the case, the position is among the cave ledges you can't reach from the entrance, what you now have to do is run all around Uleguerand Range to the top of it. For this will Sneak and Invisible be needed for anyone who attempts doing this as the mobs here starts con at Easy Prey to Tough at the entrance for lv65. Higher up things start con IT and at the highest point there will be mobs that are IT++ for lv75 also. Also there is a monster type here that sees through Sneak and Invisible, with carefullness you can avoid them. DO NOT and I repeat, do NOT jump down holes on the way. Brontotaur, Tyrannotaur and Molech is the mob that sees through, if I forgot another name they have, you should recognize it nontheless.

Once you are at the top, start walk towards F-9 and you will see two slopes, if you face so you can see both, the right one is where you will be sliding down. As if the hard part was to reach this point, the hardest is now to slide correctly and either find a hidden hole on the slope to reach the caverns, or land on the platform down below, which by the way is VERY difficult to see til its almost to late. The left ledge of the slope is where you should go, but not completely into the ledge. When you reach either the hole (which you wont see til you fall through) or manage to land on the platform, walk around inside the caves and look for the ???.

Trade the Moblin Hotrok and you will get a cutscene. After cutscene you get the map and quest complete. I did this as a WHM65 and I died once out of carelessness and missed the cave 3 times sliding down before actually manage.